FANDOM


Survive the horrible night as you form new alliances and battle against demonkind in this retrostyle action game!
— Press Release

Bloodstained: Curse of the Moon is a Castlevania-inspired spin-off of Bloodstained: Ritual of the Night, developed by Inti-Creates and directed by Koji Igarashi. During the Kickstarter campaign for Ritual of the Night, a stretch goal was included for the creation of a "retro NES inspired" throwback title to be developed in conjunction with the main game- which would see release as Curse of the Moon on May 24, 2018 for the Playstation 4, Playstation Vita, Nintendo Switch, Nintendo 3DS and PC. An Xbox One port, originally scheduled for the same release date, was delayed to June 6, 2018 instead.

Playable CharactersEdit

GameplayEdit

Inspired by classic Castlevania titles, Bloodstained: Curse of the Moon is a 2-dimensional sprite based side-scroller. Players traverse levels through platforming and using basic attacks to dispatch a wide variety of enemies. Along the way, players gain access to a variety of sub-weapons that cost resources to use, and allow for a variety of alternate attack patterns and angles. After each boss battle, players unlock additional playable characters- each with their own unique base weapon and selection of sub-weapons, as well as a variety of mobility options that allow the player to access alternate routes through levels.

Once the player has multiple characters, they are able to swap them out on the fly at any time during a level, and each character has their own pool of health and resources. When a character's health reaches 0, instead of losing a life, the player will be reset to the last checkpoint and only have access to their other playable characters- a life is only lost if all playable characters are defeated, and if a level is completed with characters down they will be revived in the next level.

PlotEdit

To Be Written.

DevelopmentEdit

When Koji Igarashi launched the Kickstarter for Bloodstained: Ritual of the Night, one of the included stretch goals was for an additional 8-bit inspired spin-off game. Ritual of the Night swiftly broke multiple Kickstarter records, and the goal was funded- eventually leading to the creation of Curse of the Moon.