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Something's gone wrong in the happy-go-lucky world of Nintendo. Introducing Super Smash Bros., where all your favorite characters go toe-to-toe in one four player, star-studded slam-fest.
— Commercial

The first incarnation in the extremely popular Super Smash Bros. franchise, Super Smash Bros. was a Nintendo 64-exclusive mascot party-fighter created by HAL Laboratories and published by Nintendo in Japan on January 21, 1999 and in America on April 26, 1999.


Playable CharactersEdit

GameplayEdit

Super Smash Bros. is designed to be a more casual and accessible fighting game than the traditional style set down by games like Street Fighter or Tekken, featuring an emphasis on individual strikes and ring-outs instead of advanced combos and meter management. Players can choose from a pool of 12 characters, with up to four players competing for control on screen per match. Instead of dealing direct damage, attacks in Smash build up the enemy's percentage- the higher the percentage, the lighter they become, and the lighter a character becomes, the further an attack knocks them back, increasing the chance of a ring-out. Each character has different weight classes- some heavier characters are harder to knock out but slower, while lighter characters are swifter but easier to KO, and each character has multiple methods to recover from a fall and return to the stage.

Each character has a small number of special moves based on their original games, such as Mario's fireball or Samus' power beam. In order to keep the focus away from the core fighting and to increase the random element, stages are designed as large and built around platforming, allowing players to move about the stage freely, while special items can fall into the stage and find use by players- these include weapons, power-ups or recovery items.

PlotEdit

Smash Bros. features no real story or plot, but the introduction implies that each of the playable characters are actually toys, and that the events of the games are actually just the playtime of Master Hand as he fantasizes about the Nintendo icons fighting. This concept would resurface in later sequels in different forms.

DevelopmentEdit

To be written.

ReceptionEdit

To be written.

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